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mosaic
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mosaic.doc
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1992-05-06
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mosaic(6) GAMES AND DEMOS mosaic(6)
NNNNAAAAMMMMEEEE
mosaic
SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
mosaic [-options ...]
DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
_M_o_s_a_i_c is a simple adaption to X of the PC/MS-DOS game of
the same name.
_M_o_s_a_i_c is played with a set of 81 two-by-two tiles on a 24-
by-24 playing area. The objective of the game is to place
your tiles such that squares of the same pattern (color) are
connected as much as possible.
For the purposes of scoring, similarly patterned squares are
connected only if they share a side; touching diagonally on
a corner doesn't count.
Each of the 81 tiles is composed of four patterned squares.
No two tiles are the same, and each comes up once a game, in
random order.
HHHHOOOOWWWW TTTTOOOO PPPPLLLLAAAAYYYY
When playing _m_o_s_a_i_c, the next tile you have to play is shown
in a two-by-two window in the upper right corner of the
_m_o_s_a_i_c window. By moving the mouse pointer in the playing
area window, you control where that tile will be placed, as
indicated by the outline which tracks the mouse pointer. To
place the piece, press any mouse button.
While playing, the following key commands are available:
qqqq Quit _m_o_s_a_i_c
ssss Show (or hide, if it's already visible) the high scores
window
hhhh Help - show (or hide, if it's already visible) the help
window. When the help window is visible, no pieces may
be placed.
nnnn New game (only enabled when the current game is com-
pleted)
aaaa Automatic - randomly place any remaining tiles
SSSSCCCCOOOORRRRIIIINNNNGGGG
After you place each tile, _m_o_s_a_i_c identifies all the con-
nected regions of similarly patterned squares. Each region
then scores according to the square of the number of squares
in the region.
Sun Microsystems Last change: 22 January 1991 1
mosaic(6) GAMES AND DEMOS mosaic(6)
_M_o_s_a_i_c displays the total score, the total score broken down
by pattern, and the amount those scores were improved by the
most recently played piece.
OOOOPPPPTTTTIIIIOOOONNNNSSSS
----hhhheeeellllpppp Prints a brief help message.
----ddddiiiissssppppllllaaaayyyy _d_i_s_p_l_a_y
Specifies the name of the X server to contact.
----eeeexxxxppppeeeerrrrtttt By default, _m_o_s_a_i_c shows a "quick help" window upon
startup. When this flag is used, the "quick help"
window is not shown initially.
----ccccoooolllloooorrrr Causes _m_o_s_a_i_c to run in color mode (the default,
except when using StaticGray and GrayScale visuals).
----mmmmoooonnnnoooo Causes _m_o_s_a_i_c to run in monochrome mode. When in
monochrome mode, only the foreground (-fg) and back-
ground (-bg) colors are used (the default when using
StaticGray and GrayScale visuals).
----ppppaaaatttttttteeeerrrrnnnnssss
Causes _m_o_s_a_i_c to use patterned tiles (the default).
----ssssoooolllliiiidddd Causes _m_o_s_a_i_c to use unpatterned (solid color)
tiles. Probably not a good idea if you're running in
monochrome mode.
----ggggwwww _n_u_m_b_e_r
Specifies the gutter width (in pixels).
----bbbbwwww _n_u_m_b_e_r
Specifies the border width (in pixels);
----ffffgggg _c_o_l_o_r
Specifies the foreground color.
----bbbbgggg _c_o_l_o_r
Specifies the background color.
----bbbbdddd _c_o_l_o_r
Specifies the border color.
----cccc0000 _c_o_l_o_r
----cccc1111 _c_o_l_o_r
----cccc2222 _c_o_l_o_r
----cccc3333 _c_o_l_o_r
Specifies the colors used to draw the background and
Sun Microsystems Last change: 22 January 1991 2
mosaic(6) GAMES AND DEMOS mosaic(6)
tiles in the playing area.
----ffffnnnn _f_o_n_t
Specifies the font used for displaying text.
XXXX DDDDEEEEFFFFAAAAUUUULLLLTTTTSSSS
MMMMoooonnnnoooo ((((ttttyyyyppppeeee:::: bbbboooooooolllleeeeaaaannnn))))
Specifies that _m_o_s_a_i_c should run in monochrome mode.
The default is False.
EEEExxxxppppeeeerrrrtttt ((((ttttyyyyppppeeee:::: bbbboooooooolllleeeeaaaannnn))))
When true, specifies that the "quick help" window
should not be shown upon startup. The default is
False.
SSSSoooolllliiiidddd ((((ttttyyyyppppeeee:::: bbbboooooooolllleeeeaaaannnn))))
Specifies that _m_o_s_a_i_c should use unpatterned (solid
color) tiles. The default is False.
GGGGuuuutttttttteeeerrrrWWWWiiiiddddtttthhhh ((((ttttyyyyppppeeee:::: nnnnuuuummmmbbbbeeeerrrr))))
Specifies the gutter width (in pixels).
BBBBoooorrrrddddeeeerrrrWWWWiiiiddddtttthhhh ((((ttttyyyyppppeeee:::: nnnnuuuummmmbbbbeeeerrrr))))
Specifies the border width (in pixels).
FFFFoooorrrreeeeggggrrrroooouuuunnnndddd ((((ttttyyyyppppeeee:::: ccccoooolllloooorrrr))))
Specifies the foreground color. The default is
_w_h_i_t_e.
BBBBaaaacccckkkkggggrrrroooouuuunnnndddd ((((ttttyyyyppppeeee:::: ccccoooolllloooorrrr))))
Specifies the background color. The default is
_b_l_a_c_k.
BBBBoooorrrrddddeeeerrrrCCCCoooolllloooorrrr ((((ttttyyyyppppeeee:::: ccccoooolllloooorrrr))))
Specifies the border color. The default is _w_h_i_t_e.
CCCCoooolllloooorrrr0000 ((((ttttyyyyppppeeee:::: ccccoooolllloooorrrr))))
Specifies tile color zero. The default is _w_h_i_t_e.
CCCCoooolllloooorrrr1111 ((((ttttyyyyppppeeee:::: ccccoooolllloooorrrr))))
Specifies tile color one. The default is #_c_4_4.
CCCCoooolllloooorrrr2222 ((((ttttyyyyppppeeee:::: ccccoooolllloooorrrr))))
Specifies tile color two. The default is #_4_c_4.
CCCCoooolllloooorrrr3333 ((((ttttyyyyppppeeee:::: ccccoooolllloooorrrr))))
Specifies tile color three. The default is #_4_4_c.
FFFFoooonnnntttt ((((ttttyyyyppppeeee:::: ccccoooolllloooorrrr))))
Specifes the font used for displaying text. The
default is -*-_t_i_m_e_s-_b_o_l_d-_r-*-*-*-_1_8_0-*-*-*-*-*-*.
Sun Microsystems Last change: 22 January 1991 3
mosaic(6) GAMES AND DEMOS mosaic(6)
AAAAUUUUTTTTHHHHOOOORRRR
_M_o_s_a_i_c was written by Kirk Johnson <tuna@athena.mit.edu>. It
is based on Joshua Klayman's PC/MS-DOS shareware game of the
same name. This version is a complete rewrite encompasing
only the basic functionality of the original.
Bug reports and suggestions are welcome.
Sun Microsystems Last change: 22 January 1991 4